[Freeciv-Dev] Re: Watchtowers
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Den søn, 18 jun 2000 skrev Falk Hueffner:
> Greg Wooledge <wooledge@xxxxxxxxxxx> writes:
>
> > Falk Hueffner (falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx) wrote:
> >
> > > The problem is thta currently terrain improvements have no owner,
> > > while watchtowers, of course, should only serve their owner. This
> > > would make problems when pillaging the tower: it is not obvious whose
> > > vibibility count to decrement.
> >
> > The easiest way would probably be to have the tower "owned" by the nearest
> > city. Of course, in the case of a tie, there'd be no clear winner.
>
> That's the problem. I just wanted to avoid somehow to store the owner
> of the tower anywhere, to avoid savegame and network incompatibility.
>
> Perhaps it would be possible to recalculate the visibility for all
> nations on some tile near the tower, and check for whom it is by 1 too
> large. But I don't know if visibility could be easily recalculated.
> I'll check that.
Not unless you limit the unit sigthrange; anyway, it would be an ugly solution.
> > Another possibility is to have the tower only function if a worker is on
> > the tower's tile. That would be a bit annoying, though -- especially
> > if the tower is mutually exclusive with a farm, mine or whatever.
> > So perhaps it would be better to have the tower also function if a unit
> > (even a no-upkeep unit like a Diplomat) is on the tile.
>
> I think this is too annoying. I intended the towers to have a somewhat
> smallish range like 2 or 3, so there wouldn't really be an advantage
> over just putting the unit there.
>
> > SMAC has "sensors" that have vision radius 2. They work for whoever
> > owns the territory they're in. (SMAC has a concept of terrain
> > ownership, with visible borders.)
>
> I like this concept very much (although I've never played SMAC, but
> there's a similar concept in the game "The Settlers".). If/When we
> introduce this concept to FreeCiv, this would be the best solution
> IMHO.
I think that would actually be the easiest thing to do.
> > CTP's towers have vision radius 8, which is awfully powerful.
>
> I also think this is too much. I considered increasing the sight
> radius when built on hills/mountains, and perhaps also with techs.
>
> > I'm not sure how the game decides which civ gets the vision. I *do*
> > know that they have to be within three tiles of one of your cities
> > to work.
>
> I don't like that. I though it would be cool to leave watchtowers on
> islands you've explored, to see who else comes along.
>
> > I just don't know how CTP handles the case where a tower is on a
> > tile that's within the 3-square radius of multiple cities owned by
> > different civs.
>
> Perhaps I should experiment a bit...
>
> Falk
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