[Freeciv-Dev] Re: Watchtowers
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On Thu, Jun 22, 2000 at 02:05:49PM +0200, Reinier Post wrote:
> On Wed, Jun 21, 2000 at 10:04:11AM -0700, jrb3@xxxxxxxx (Joseph Beckenbach
> III, CCP) wrote:
>
> > Why not generalize "fortress" to include watchtowers as a variant?
> > This generalized item would be the "immobile unit-like structures/terrain
> > feature" of interest. Heh heh heh -- maybe put "city" under that same
> > generalized item.
>
> Yes, great idea - and huts, too ... even wonders! (Lighthouse?)
I think this is an exciting idea, too. (For freeciv mode, of
course). We've done pretty well at imitation, now is the time for
innovation. I can think of loads of useful structures --- fortresses
(maybe even two or three different power levels of them), watchtowers,
lighthouses (sea visibility), 'large-scale' walls (like hadrians wall
or the great wall).
>
> > Pro:
> > * Engineer and Settler build code in place
> > * already being skipped, already owned
>
> It would be nice to have the option of non-owned structures, too.
Non-owned structures could just be automatically captured if moved
over (like empty cities, IOW).
Jules
--
Jules Bean | Any sufficiently advanced
jules@{debian.org,jellybean.co.uk} | technology is indistinguishable
jmlb2@xxxxxxxxxxxxxxxx | from a perl script
[Freeciv-Dev] Watchtowers, Artur Biesiadowski, 2000/06/21
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