[Freeciv-Dev] Re: Watchtowers
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Jun 21, 2000 at 10:04:11AM -0700, jrb3@xxxxxxxx (Joseph Beckenbach III,
CCP) wrote:
> Why not generalize "fortress" to include watchtowers as a variant?
> This generalized item would be the "immobile unit-like structures/terrain
> feature" of interest. Heh heh heh -- maybe put "city" under that same
> generalized item.
Yes, great idea - and huts, too ... even wonders! (Lighthouse?)
> Pro:
> * Engineer and Settler build code in place
> * already being skipped, already owned
It would be nice to have the option of non-owned structures, too.
> * can apply similar combat-related adds and restrictions
> * no concerns about it being bribed or moved (it's not a unit)
Another option is to add units with 0 movement points, and vehicle units
to put them in place :)
> Con:
> * might need to rework any fortress-related code to allow generalization
That's another pro, isn't it?
--
Reinier Post
- [Freeciv-Dev] Re: Watchtowers, (continued)
[Freeciv-Dev] Watchtowers, Artur Biesiadowski, 2000/06/21
|
|