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[Freeciv-Dev] Re: Watchtowers
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[Freeciv-Dev] Re: Watchtowers

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: Watchtowers
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 22 Jun 2000 14:05:49 +0200

On Wed, Jun 21, 2000 at 10:04:11AM -0700, jrb3@xxxxxxxx (Joseph Beckenbach III, 
CCP) wrote:
 
>       Why not generalize "fortress" to include watchtowers as a variant?
> This generalized item would be the "immobile unit-like structures/terrain
> feature" of interest.  Heh heh heh -- maybe put "city" under that same
> generalized item.

Yes, great idea - and huts, too ... even wonders!  (Lighthouse?)

> Pro:
> * Engineer and Settler build code in place
> * already being skipped, already owned

It would be nice to have the option of non-owned structures, too.

> * can apply similar combat-related adds and restrictions
> * no concerns about it being bribed or moved (it's not a unit)

Another option is to add units with 0 movement points, and vehicle units
to put them in place :)
 
> Con:
> * might need to rework any fortress-related code to allow generalization

That's another pro, isn't it?
 
-- 
Reinier Post



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