[Freeciv-Dev] Re: Watchtowers
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Falk Hueffner (falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx) wrote:
> The problem is thta currently terrain improvements have no owner,
> while watchtowers, of course, should only serve their owner. This
> would make problems when pillaging the tower: it is not obvious whose
> vibibility count to decrement.
The easiest way would probably be to have the tower "owned" by the nearest
city. Of course, in the case of a tie, there'd be no clear winner.
Another possibility is to have the tower only function if a worker is on
the tower's tile. That would be a bit annoying, though -- especially
if the tower is mutually exclusive with a farm, mine or whatever.
So perhaps it would be better to have the tower also function if a unit
(even a no-upkeep unit like a Diplomat) is on the tile.
SMAC has "sensors" that have vision radius 2. They work for whoever
owns the territory they're in. (SMAC has a concept of terrain ownership,
with visible borders.)
CTP's towers have vision radius 8, which is awfully powerful. I'm not
sure how the game decides which civ gets the vision. I *do* know that
they have to be within three tiles of one of your cities to work. I just
don't know how CTP handles the case where a tower is on a tile that's
within the 3-square radius of multiple cities owned by different civs.
--
Greg Wooledge | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx | Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |
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