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[Freeciv-Dev] Re: Watchtowers
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Watchtowers
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Sat, 17 Jun 2000 19:40:08 -0400

Falk Hueffner (falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx) wrote:

> The problem is thta currently terrain improvements have no owner,
> while watchtowers, of course, should only serve their owner. This
> would make problems when pillaging the tower: it is not obvious whose
> vibibility count to decrement.

The easiest way would probably be to have the tower "owned" by the nearest
city.  Of course, in the case of a tie, there'd be no clear winner.

Another possibility is to have the tower only function if a worker is on
the tower's tile.  That would be a bit annoying, though -- especially
if the tower is mutually exclusive with a farm, mine or whatever.
So perhaps it would be better to have the tower also function if a unit
(even a no-upkeep unit like a Diplomat) is on the tile.

SMAC has "sensors" that have vision radius 2.  They work for whoever
owns the territory they're in.  (SMAC has a concept of terrain ownership,
with visible borders.)

CTP's towers have vision radius 8, which is awfully powerful.  I'm not
sure how the game decides which civ gets the vision.  I *do* know that
they have to be within three tiles of one of your cities to work.  I just
don't know how CTP handles the case where a tower is on a tile that's
within the 3-square radius of multiple cities owned by different civs.

-- 
Greg Wooledge                    | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx             |   Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |

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