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[Freeciv-Dev] Re: Railroads and AI
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[Freeciv-Dev] Re: Railroads and AI

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To: Robert Rendell <rob@xxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: Freeciv dev list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Railroads and AI
From: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>
Date: Wed, 14 Jun 2000 16:01:19 +0300

On Fri, Jun 16, 2000 at 10:15:30PM +1000, Robert Rendell wrote:
> Asher Densmore-Lynn wrote:
> } 
> } You know, that sort of makes me wonder -- are railroads in the best interest
> } of the defender? *I* would mine the suckers and blow them to kingdom come if
> } there were rails in a section of country I was losing...
> 
> One mechanism I'd quite like would be if railroads inside a city radius
> didn't work for invaders - there are still roads they can travel on, but it
> doesn't seem right that trains are sent out to help hostile troops tromp
> across your land (and probably right up to your city).
> 
> Of course, this would break compatibility with Civ, so it would have to be
> an option.

I think it's good time to create a new Civ style option, for freeciv's own
features that differ from payciv's and get rid of following stupid 
compatibility-
issues.

-- 
kirjoitti:  Tuomas Airaksinen              linux
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