[Freeciv-Dev] Re: Railroads and AI
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On Fri, Jun 16, 2000 at 11:34:01AM +0200, Thue Janus Kristensen wrote:
> We would need to set a limit for the smallest movement possible.
> Something like 60 would be smart. That will require quite a few changes.
> When are you going to code it? ;)
Hah, I knew if I kept acting like I knew what I was doing, I was eventually
gonna get a "feel free" from somebody...
I only -wish- I knew what I was doing -- the only code I've ever really
peeked at is the AI's code, and it scared me.
--
Asher Densmore-Lynn <jesdynf@xxxxxxxxxxxx>
- [Freeciv-Dev] Re: Railroads and AI, Peter Schaefer, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
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