[Freeciv-Dev] Re: Railroads and AI
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On Sat, 17 Jun 2000, Asher Densmore-Lynn wrote:
> On Fri, Jun 16, 2000 at 11:34:01AM +0200, Thue Janus Kristensen wrote:
>
> > We would need to set a limit for the smallest movement possible.
> > Something like 60 would be smart. That will require quite a few changes.
> > When are you going to code it? ;)
>
> Hah, I knew if I kept acting like I knew what I was doing, I was eventually
> gonna get a "feel free" from somebody...
>
> I only -wish- I knew what I was doing -- the only code I've ever really
> peeked at is the AI's code, and it scared me.
>
> --
> Asher Densmore-Lynn <jesdynf@xxxxxxxxxxxx>
It is only because it would be me who coded it if anyone, as I am the
only one where who really know that part of the code I think... (no, I
don't intent to just now)
And that AI code _is_ very, very scary, also to me. If you want to get
into the freeciv code I suggest you start somewhere else.
-Thue
- [Freeciv-Dev] Re: Railroads and AI, Peter Schaefer, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
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