[Freeciv-Dev] Re: Railroads and AI
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On Fri, Jun 16, 2000 at 11:05:57AM +1000, Robert Rendell wrote:
> Asher Densmore-Lynn wrote:
> }
> } Probably another server variable, cost_railroad int, where 1/int is the MP
> } cost for a unit to move over a railroad -- 0 to disable.
> }
> } Of course, I'm *SURE* the people working on goto would just LOVE see this
> } modification.
>
> If instead of using 0 to disable limited railroad, you had a very large
> value, like the map's height*width, you'd effectively allow infinite
> movement on railroads, and the goto routine wouldn't have to make special
> allowances. In fact, it would possibly make the routine simpler, because
> railroad being free is currently a pain.
>
> } And it could be argued that railroad-teleport versus railroad-darnfast could
> } really, uhm, -derail- the AI. <giggle>
railroad-darnfast has HUGE problem :
if unit is of speed 1, it will have attack penality that it hasn't now.
- [Freeciv-Dev] Re: Railroads and AI, Peter Schaefer, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Thue Janus Kristensen, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Thue Janus Kristensen, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
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