[Freeciv-Dev] Re: Railroads and AI
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
If development is going to follow the doctrine that compatibility issues are
stupid, we ought to drop all of the references in publicity... the aim of
freeciv has always been to produce a game broadly equal to Civ(II), possibly
with extra options... changing that now is a pretty major decision.
It is my (humble) belief that default behaviour (ie when no server options
are set & no explicit ruleset used) should be as close as we can possibly
get to CivII (including irritating features, but not bugs) and extras be
optional - all of them... so if nothing explicit is stated, the gamers get
CivII mode...
SamBC
> -----Original Message-----
> From: tuma@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> [mailto:tuma@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Tuomas
> Airaksinen
> Sent: 14 June 2000 14:01
> To: Robert Rendell
> Cc: Freeciv dev list
> Subject: [Freeciv-Dev] Re: Railroads and AI
>
>
> On Fri, Jun 16, 2000 at 10:15:30PM +1000, Robert Rendell wrote:
> > Asher Densmore-Lynn wrote:
> > }
> > } You know, that sort of makes me wonder -- are railroads in
> the best interest
> > } of the defender? *I* would mine the suckers and blow them to
> kingdom come if
> > } there were rails in a section of country I was losing...
> >
> > One mechanism I'd quite like would be if railroads inside a city radius
> > didn't work for invaders - there are still roads they can
> travel on, but it
> > doesn't seem right that trains are sent out to help hostile troops tromp
> > across your land (and probably right up to your city).
> >
> > Of course, this would break compatibility with Civ, so it would
> have to be
> > an option.
>
> I think it's good time to create a new Civ style option, for freeciv's own
> features that differ from payciv's and get rid of following
> stupid compatibility-
> issues.
>
> --
> kirjoitti: Tuomas Airaksinen linux
> kotisivu: http://tumasites.cjb.net is
> sähköposti: tuma@xxxxxxxxxxxx all we
> icq: 11870110, ircnet: tuma need
>
>
>
- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI,
Sam BC <=
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/19
- [Freeciv-Dev] Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Jeff Mallatt, 2000/06/19
- [Freeciv-Dev] Re: Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Sam BC, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
|
|