[Freeciv-Dev] Re: Railroads and AI
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On Fri, Jun 16, 2000 at 10:11:49AM +0200, Tomasz Wegrzanowski wrote:
> > } And it could be argued that railroad-teleport versus railroad-darnfast
> > could
> > } really, uhm, -derail- the AI. <giggle>
>
> railroad-darnfast has HUGE problem :
> if unit is of speed 1, it will have attack penality that it hasn't now.
Have YOU ever engaged in pitched battle right after debarking from a train?
Huh?
I -thought- not. Trust me, the attack penalty is merited. When you're trying
to find your luggage and your connecting train, a sudden melee is really the
last thing you need.
You know, that sort of makes me wonder -- are railroads in the best interest
of the defender? *I* would mine the suckers and blow them to kingdom come if
there were rails in a section of country I was losing...
Which is an interesting thought, overall. But FreeCiv doesn't favor the
resource expenditures required to make a Corps of Engineers... does it?
I wonder -- could we allow mines in ocean squares?
--
Asher Densmore-Lynn <jesdynf@xxxxxxxxxxxx>
- [Freeciv-Dev] Re: Railroads and AI, Peter Schaefer, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Thue Janus Kristensen, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Thue Janus Kristensen, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI,
Asher Densmore-Lynn <=
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
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