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[Freeciv-Dev] Re: Railroads and AI
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[Freeciv-Dev] Re: Railroads and AI

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To: Freeciv dev list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Railroads and AI
From: Asher Densmore-Lynn <jesdynf@xxxxxxxxxxxx>
Date: Fri, 16 Jun 2000 06:00:37 -0500

On Fri, Jun 16, 2000 at 10:11:49AM +0200, Tomasz Wegrzanowski wrote:

> > } And it could be argued that railroad-teleport versus railroad-darnfast 
> > could
> > } really, uhm, -derail- the AI. <giggle>
> 
> railroad-darnfast has HUGE problem :
> if unit is of speed 1, it will have attack penality that it hasn't now.

Have YOU ever engaged in pitched battle right after debarking from a train?
Huh? 

I -thought- not. Trust me, the attack penalty is merited. When you're trying
to find your luggage and your connecting train, a sudden melee is really the
last thing you need.

You know, that sort of makes me wonder -- are railroads in the best interest
of the defender? *I* would mine the suckers and blow them to kingdom come if
there were rails in a section of country I was losing...

Which is an interesting thought, overall. But FreeCiv doesn't favor the
resource expenditures required to make a Corps of Engineers... does it?

I wonder -- could we allow mines in ocean squares?

-- 
Asher Densmore-Lynn <jesdynf@xxxxxxxxxxxx>



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