[Freeciv-Dev] Re: Railroads and AI
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, Jun 17, 2000 at 12:03:39AM +0200, Thue Janus Kristensen wrote:
> It is only because it would be me who coded it if anyone, as I am the
> only one where who really know that part of the code I think... (no, I
> don't intent to just now)
Well, I'm just suggesting things; if you think they're profitable, do 'em,
but coding frankly isn't my forte.
> And that AI code _is_ very, very scary, also to me. If you want to get
> into the freeciv code I suggest you start somewhere else.
I figured it wasn't representative, from the list discussions, but still --
brr.
--
Asher Densmore-Lynn <jesdynf@xxxxxxxxxxxx>
- [Freeciv-Dev] Re: Railroads and AI, Peter Schaefer, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
|
|