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To: Freeciv Developement mailing list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Some patches
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Thu, 15 Jun 2000 23:06:04 +0200

Here are patches I made.

dispersion.diff:

  Instead of having all initial units to start at single tile,
  they can be located in area of radius `dispersion'.

  There are tests to not put your units to ocean or outside of map.

  Max value of dispersion (10) may damage game logic,
  but effects are very interesting.

shoreguard.diff

  flag that allow land units to attack ships. It could be
  aplied to cannons, artileries and howitzers, so
  a) ships would loose some of their military value.
  b) colonization-style game needs such thing

  AI not changed.

manless_poles.diff

  no more huts on poles, line numbers updated for latest CVS

Attachment: dispersion.diff
Description: Text document

Attachment: shoreguard.diff
Description: Text document

Attachment: manless_poles.diff
Description: Text document


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