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June 2000: [Freeciv-Dev] Some patches |
[Freeciv-Dev] Some patches[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Here are patches I made. dispersion.diff: Instead of having all initial units to start at single tile, they can be located in area of radius `dispersion'. There are tests to not put your units to ocean or outside of map. Max value of dispersion (10) may damage game logic, but effects are very interesting. shoreguard.diff flag that allow land units to attack ships. It could be aplied to cannons, artileries and howitzers, so a) ships would loose some of their military value. b) colonization-style game needs such thing AI not changed. manless_poles.diff no more huts on poles, line numbers updated for latest CVS
dispersion.diff
shoreguard.diff
manless_poles.diff
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