[Freeciv-Dev] Re: Railroads and AI
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> I think it's good time to create a new Civ style option, for freeciv's own
> features that differ from payciv's and get rid of following stupid
> compatibility-
> issues.
I like the idea of a freeciv style.. after all freeciv doesnt totally
comply to civ II
Martin Willemoes Hansen
--------------------------------------------------------
E-Mail mwh@xxxxxxxxxxxx Website mwh.stampede.org
IRC MWH, openprojects
--------------------------------------------------------
- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/19
- [Freeciv-Dev] Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Jeff Mallatt, 2000/06/19
- [Freeciv-Dev] Re: Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Sam BC, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI,
Martin Willemoes Hansen <=
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
|
|