[Freeciv-Dev] Re: Railroads and AI
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Tomasz Wegrzanowski wrote:
}
} railroad-darnfast has HUGE problem :
} if unit is of speed 1, it will have attack penality that it hasn't now.
Well, only if it gets down to a movement of 2/3 - how this works behind the
scenes isn't neccessarily what the user would see. You'd probably stick
with the original Civ system of the user not seeing movement sliced into
less than thirds, but the server could still divide it into finer
gradients.
Have fun,
Rob R.
\((/
~oo~
/))\
- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/19
- [Freeciv-Dev] Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Jeff Mallatt, 2000/06/19
- [Freeciv-Dev] Re: Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Sam BC, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Martin Willemoes Hansen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI,
Robert Rendell <=
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