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[Freeciv-Dev] Re: Railroads and AI
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To: Freeciv dev list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Railroads and AI
From: Robert Rendell <rob@xxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 16 Jun 2000 22:20:49 +1000 (EST)

Tomasz Wegrzanowski wrote:
} 
} railroad-darnfast has HUGE problem :
} if unit is of speed 1, it will have attack penality that it hasn't now.

Well, only if it gets down to a movement of 2/3 - how this works behind the
scenes isn't neccessarily what the user would see.  You'd probably stick
with the original Civ system of the user not seeing movement sliced into
less than thirds, but the server could still divide it into finer
gradients.

                                                        Have fun,
                                                         Rob R.
                                                          \((/
                                                          ~oo~
                                                          /))\



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