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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 2 Feb 2005 01:17:32 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >

On Tue, Feb 01, 2005 at 11:38:00PM -0800, Per I. Mathisen wrote:
> 
> On Tue, 1 Feb 2005, Benoit Hudson wrote:
> > The current lack of message doesn't bother me so much, since there are
> > so many messages that I never read any of them anyway.

*LOL*

> I suspect you are far from alone in this, and this is a huge problem.

One idea (but no solution) I bear in mind for this is, to bundle messages.
For example, if 10 cities need an aqueduct, write: 'The cities ..., ...,
need an aqueduct to grow any further"

This means, not to spill out messages in the random order they are generated
by the server.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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