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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
From: "miguel@xxxxxxxx" <miguel@xxxxxxxx>
Date: Wed, 2 Feb 2005 05:11:11 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >

Wouldn't it be really impractical? I mean, if I want 17 turns of
coinage, should I
add the item 17 times?


On Tue, 1 Feb 2005 12:09:07 -0800, Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
> 
> On Tue, Feb 01, 2005 at 12:04:20PM -0800, miguel@xxxxxxxx wrote:
> > In that case, it'd be better to have a "coinage(N)" feature, where N
> > would be the number of turns to do the coinage. After that amount
> > of turns, the task is completed and the city goes to the next item
> > the worklist.
> 
> If coinage is one turn and I want N turns of it, I just put N coinage in
> the worklist.
> 
>         -- Benoît
> 
> 


-- 
Miguel Farah
miguel@xxxxxxxx





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