Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2005:
[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
Home

[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Wed, 2 Feb 2005 05:52:42 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >

On Tue, 1 Feb 2005, Jason Short wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
>
> Benoit Hudson wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
> >
> > On Tue, Feb 01, 2005 at 12:04:20PM -0800, miguel@xxxxxxxx wrote:
> >
> >>In that case, it'd be better to have a "coinage(N)" feature, where N
> >>would be the number of turns to do the coinage. After that amount
> >>of turns, the task is completed and the city goes to the next item
> >>the worklist.
> >
> > If coinage is one turn and I want N turns of it, I just put N coinage in
> > the worklist.
>
> "Repeat" and "Build N" should be general worklist features.  Both are
> mandated because the worklist is limited to 20 items.

If you want to add that stuff as a feature, I wonder how are you planning
to do the interface. The worklist UI is very cluttered already. My last
attempt at cleaning it up helped things a bit, but it could still use
some bashing. Also, If something like this goes in, it should be for
2.1.x.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







[Prev in Thread] Current Thread [Next in Thread]