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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
From: "miguel@xxxxxxxx" <miguel@xxxxxxxx>
Date: Wed, 2 Feb 2005 10:03:17 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >

On Wed, 2 Feb 2005 09:48:06 -0800, Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
> 
> On Wed, Feb 02, 2005 at 05:11:11AM -0800, miguel@xxxxxxxx wrote:
> >
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
> >
> > Wouldn't it be really impractical? I mean, if I want 17 turns of
> > coinage, should I add the item 17 times?
> 
> Sounds practical to me: how often are you going to want to do this?
> 
> If we find it overly annoying we can add UI features to the worklist to
> make this more palatable, but remember that it is not currently possible
> to express this desire at all.

Pretty often, actually. For example, whenever the player is waiting for a
particular technology (say, ecology) to be available to build some improvement
(a recycling center), he should be able to set coinage for the same amount of
turns that are left, and said improvement in the next place in the worklist.

-- 
Miguel Farah
miguel@xxxxxxxx





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