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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project

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Subject: [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 2 Feb 2005 10:07:45 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >

On Wed, Feb 02, 2005 at 10:03:17AM -0800, miguel@xxxxxxxx wrote:
> Pretty often, actually. For example, whenever the player is waiting for a
> particular technology (say, ecology) to be available to build some improvement
> (a recycling center), he should be able to set coinage for the same amount of
> turns that are left, and said improvement in the next place in the worklist.

It used to be that if an improvement wasn't buildable, it got postponed
and the next thing on the list was chosen instead.  Is this no longer
the case?

(So you'd have a recycling plant in the list, followed by coinage; until
you can build the plant, it chooses coinage every turn).

        -- Benoît





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