[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
Jason Short wrote:
>>It used to be that if an improvement wasn't buildable, it got postponed
>>and the next thing on the list was chosen instead. Is this no longer
>>the case?
>
> It doesn't get postponed, just skipped. AFAIK this has always been the
> case. It wouldn't be too easy to change though...although in many cases
> skipping it is the right thing to do (like when you have two libraries
> in a row in the worklist, the second one should be deleted when you get
> to it).
Err, not to hard to change I mean.
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, (continued)
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Per I. Mathisen, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Christian Knoke, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, miguel@xxxxxxxx, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Vasco Alexandre da Silva Costa, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Vasco Alexandre da Silva Costa, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Vasco Alexandre da Silva Costa, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Benoit Hudson, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, miguel@xxxxxxxx, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Benoit Hudson, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Jason Short, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project,
Jason Short <=
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Benedict Adamson, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Jason Short, 2005/02/02
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