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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 2 Feb 2005 10:10:51 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >

Benoit Hudson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
> 
> On Wed, Feb 02, 2005 at 10:03:17AM -0800, miguel@xxxxxxxx wrote:
> 
>>Pretty often, actually. For example, whenever the player is waiting for a
>>particular technology (say, ecology) to be available to build some improvement
>>(a recycling center), he should be able to set coinage for the same amount of
>>turns that are left, and said improvement in the next place in the worklist.
> 
> It used to be that if an improvement wasn't buildable, it got postponed
> and the next thing on the list was chosen instead.  Is this no longer
> the case?

It doesn't get postponed, just skipped.  AFAIK this has always been the 
case.  It wouldn't be too easy to change though...although in many cases 
skipping it is the right thing to do (like when you have two libraries 
in a row in the worklist, the second one should be deleted when you get 
to it).

-jason





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