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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Wed, 2 Feb 2005 05:55:46 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >

On Wed, 2 Feb 2005, Christian Knoke wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
>
> On Tue, Feb 01, 2005 at 11:38:00PM -0800, Per I. Mathisen wrote:
> >
> > On Tue, 1 Feb 2005, Benoit Hudson wrote:
> > > The current lack of message doesn't bother me so much, since there are
> > > so many messages that I never read any of them anyway.
>
> *LOL*
>
> > I suspect you are far from alone in this, and this is a huge problem.
>
> One idea (but no solution) I bear in mind for this is, to bundle messages.
> For example, if 10 cities need an aqueduct, write: 'The cities ..., ...,
> need an aqueduct to grow any further"
>
> This means, not to spill out messages in the random order they are generated
> by the server.

The messages could be presented as a tree, with the main branches being
the message type and the leafs being the message itself.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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