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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 1 Feb 2005 13:24:21 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >

Benoit Hudson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
> 
> On Tue, Feb 01, 2005 at 12:25:54PM -0800, Jason Short wrote:
> 
>>"Repeat" and "Build N" should be general worklist features.  Both are
>>mandated because the worklist is limited to 20 items.
> 
> 
> Perhaps; but then we should make a new ticket to deal with that.
> 
> At the moment, coinage automatically repeats, no matter what you do.
> Anything after coinage in the worklist is effectively ignored.  I put
> forth the idea that what it *should* do is be 1 turn of coinage, then go
> on to the next thing in the worklist.  If there's nothing else, then
> (just as with units), it should repeat.

Indeed.  So what should the message event be when capitalization 
completes and more capitalization is built by default?  (Currently there 
is no message, which is unobtrusive but rather annoying when you build 
capitalization by accident.)

-jason





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