[Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
Benoit Hudson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12073 >
>
> Coinage should be a project that completes in 1 turn. The particular
> place I want this for is for a new city that takes 20 turns to grow,
> and can build settlers in 14. I want to put down coinage for 6 turns,
> then have it switch to building the settlers.
For that to work we would first need a "repeat" feature for the worklist
(like MoO2 has).
-jason
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project,
Jason Short <=
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Benoit Hudson, 2005/02/01
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, miguel@xxxxxxxx, 2005/02/01
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Benoit Hudson, 2005/02/01
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Jason Short, 2005/02/01
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Jason Short, 2005/02/01
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Benoit Hudson, 2005/02/01
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Jason Short, 2005/02/01
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Benoit Hudson, 2005/02/01
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Per I. Mathisen, 2005/02/02
- [Freeciv-Dev] Re: (PR#12073) feature: coinage as a 1-turn project, Christian Knoke, 2005/02/02
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