Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2003:
[Freeciv-Dev] Re: Multiple veteran level system patch
Home

[Freeciv-Dev] Re: Multiple veteran level system patch

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Multiple veteran level system patch
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 19 Apr 2003 16:45:11 +0100 (BST)

On Sat, 19 Apr 2003, Arnstein Lindgard wrote:

> On Sat, 19 Apr 2003 10:20:48 +0000 (GMT)
> "Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
> 
> > > Also, I've been informed that SMAC uses 7 veteran levels so I think that 
> > > I'll
> > > set the maximum number of levels to 7 just for compatability (although if
> > > players really feel that they need more they could always just increase 
> > > the
> > > value and recompile the game).
> > 
> > A game recompiled in this way would be network incompatible with other
> > games, so rather add a higher maximum of levels than needed, than suddenly
> > realize there are too few. Why 7? Just as well go for 10. Nobody will ever
> > need more than 10 veteran levels. (Famous last words...)
> 
> Multiple veteran levels is a great idea. I really hope there will be a
> corresponging 'V' sprite in different colors to indicate level. When
> you are making war or planning strategic positions for units, you'd
> have a big drawback if you actually have to click on each unit to see
> it's strength. Maybe the number levels should be adjusted to the
> colors from the standard pallette you can realistically use ?
> In PR#3532 I have a yellow 'V' that fits like a glove in the same
> position as the stacking cross, for the 3 standard tilesets. It can go
> there without making a visual mess. Maybe darker colors for more
> experienced units?

Colours, I hate colours!  Can't we have it like in civ3, number of 
stripes?  Or Roman numbers (since having 7 stripes isn't great)?

G.




[Prev in Thread] Current Thread [Next in Thread]