[Freeciv-Dev] Re: Multiple veteran level system patch
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Jason Dorje Short (vze49r5w@xxxxxxxxxxx) wrote:
> >or as an addition number of movement points?
> >i.e. veteran_move_bonus = 0, 0, 0, 1, 1, 2
>
> Ugh. IIRC SMAC did the second one. I don't care. But make sure the
> multiplication factor cannot drop the unit to 0 MP (if it isn't there
> already).
SMAC adds 1 movement point to Elite units (the highest morale
rating). It never subtracts or multiplies.
--
Greg Wooledge | "Truth belongs to everybody."
greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
http://wooledge.org/~greg/ |
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- [Freeciv-Dev] Re: Multiple veteran level system patch, (continued)
- [Freeciv-Dev] Re: Multiple veteran level system patch, Per I. Mathisen, 2003/04/18
- [Freeciv-Dev] Re: Multiple veteran level system patch, James, 2003/04/19
- [Freeciv-Dev] Re: Multiple veteran level system patch, Per I. Mathisen, 2003/04/19
- [Freeciv-Dev] Re: Multiple veteran level system patch, Arnstein Lindgard, 2003/04/19
- [Freeciv-Dev] Re: Multiple veteran level system patch, Gregory Berkolaiko, 2003/04/19
- [Freeciv-Dev] Re: Multiple veteran level system patch, Mike Kaufman, 2003/04/19
- [Freeciv-Dev] Re: Multiple veteran level system patch, Arnstein Lindgard, 2003/04/20
- [Freeciv-Dev] Re: Multiple veteran level system patch, Per I. Mathisen, 2003/04/20
- [Freeciv-Dev] Re: Multiple veteran level system patch, Ben Webb, 2003/04/21
- [Freeciv-Dev] Re: Multiple veteran level system patch, Jason Dorje Short, 2003/04/13
- [Freeciv-Dev] Re: Multiple veteran level system patch,
Greg Wooledge <=
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