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[Freeciv-Dev] Re: Multiple veteran level system patch
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[Freeciv-Dev] Re: Multiple veteran level system patch

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To: James <james.blewitt@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Multiple veteran level system patch
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 12 Apr 2003 16:16:06 +0000 (GMT)

On Sat, 12 Apr 2003, James wrote:
> I still have to put the following into the the config files (so far they are
> hard coded):
>       - the chance of a settler increasing level whilst working
>       - the speed of a settler depending on level
>       - the chances for diplomat success depending on level
>       - the chance of losing a trireme depending on level
>
> Which configuration files would be most suitable for these values?

I think I would put all of those configuration parameters somewhere into
"units.ruleset".

> 2- What about an addition to the existing patches that enables caravan units
> to create better trade routes depending on the veteran level?This could
> follow the same sort of system as a diplomat whereas building specific city
> improvements means that you can build caravans of higher veteran levels.
> This could operate as follows:
>       base veteran level = 0  (this is when you have no improvements)
>       +1 with palace
>       +1 with market
>       +1 with bank
>       +1 with stock exchange
>       +1 with super highway
> An elite caravan could generate more revenues than a green one.

Hmmm. I am not so sure this is a good idea, but maybe my dislike of the
civ trade system is clouding my vision. Let's keep this separate in any
case. Don't put it into this patch.

  - Per



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