Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2002:
[Freeciv-Dev] [Patch] Sound #15

[Freeciv-Dev] [Patch] Sound #15

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] [Patch] Sound #15
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 17 Mar 2002 11:52:25 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

Changes to version 14 from Per:
 - remove sound packet (now all sound events are either:
    * generate by events (either server generated or client generated) or
    * are special (create a building, move a unit, unit fight) (these
      are also the ones which allow alternate tags)
 - revert the enum change in audio.c
 - add three new event types
 - change the readme and the stdsounds.spec
 - revert the change to perfer ESD
 - to the users of freeciv-test: note that although this is patch has
 the same capability as the previous one the network protocol is

Open things:
 - someone has to update the civ2 soundspec
 - maybe we should consider another extension over ".spec". It is used
 by RPM.
 - we have to decide whether we include the stdsounds wavs in the
 normal CVS tree or in another tree or provide them as tar.gz (we have
 to decide the same (one tar with source and wavs OR one source tar
 and one sound tar) for the distribution of the release. But this
 doesn't have to happen now)


 email: rf13@xxxxxxxxxxxxxxxxx
 "Of course, someone who knows more about this will correct me if I'm
  wrong, and someone who knows less will correct me if I'm right."
    -- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)

Attachment: sound15.diff.bz2
Description: BZip2 compressed data

[Prev in Thread] Current Thread [Next in Thread]