[Freeciv-Dev] Re: [Patch] Sound #15
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On Mon, Mar 18, 2002 at 05:22:53PM +0100, Per I. Mathisen wrote:
> Looks good. Compiles good. Runs good. Sounds good :)
>
> Some comments:
>
> > packhand.c: create_event(-1, -1, E_TURN_BELL, "ring ring");
>
> How about "Start of turn %d"?
Ok.
> (It is a bit annoying that this messages pops up in the beginning, when it
> is the only message and the message window doesn't need to pop up. But it
> is nothing serious.)
>
> > audio.c: freelog(LOG_NORMAL, "audio_play_sound('%s', '%s')", tag,
> > alt_tag);
>
> LOG_DEBUG, please.
Ok.
> > stdsounds.spec:f_generic = "stdsounds/guncock.wav"
>
> This sounds a bit ... odd ... early game :-) But this can be improved
> later when we get more sounds / help from some sound people. We can send
> out a call for help in the release announcement, for example...
I just needed something to test the fight sound.
> > - someone has to update the civ2 soundspec
>
> I'll update this later. Don't wait for me. Can be added to cvs later.
Ok.
> > - maybe we should consider another extension over ".spec". It is used
> > by RPM.
>
> We have lots of .spec files already.
Indead. Ok forget this.
> And I don't really see the problem.
(x)emacs. And the spec mode is weird: C-u doesn't work as expected.
> > - we have to decide whether we include the stdsounds wavs in the
> > normal CVS tree or in another tree or provide them as tar.gz (we have
> > to decide the same (one tar with source and wavs OR one source tar
> > and one sound tar) for the distribution of the release. But this
> > doesn't have to happen now)
>
> My vote is for cvs.
>
> I've made a new stdsounds.spec and .tar.gz now. It uses more sounds, and
> removes sounds not used:
Why should we want this? Doesn't we be glad about every wav we can
use?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"The very concept of PNP is a lovely dream that simply does not translate to
reality. The confusion of manually doing stuff is nothing compared to the
confusion of computers trying to do stuff and getting it wrong, which they
gleefully do with great enthusiasm."
-- Jinx Tigr in the SDM
- [Freeciv-Dev] Re: Success at last with Sound #15, (continued)
- [Freeciv-Dev] Re: Success at last with Sound #15, Raimar Falke, 2002/03/21
- [Freeciv-Dev] Re: Success at last with Sound #15, Raahul Kumar, 2002/03/21
- [Freeciv-Dev] the gettext utils problem, continued (was: Success at last with Sound #15), Reinier Post, 2002/03/21
- [Freeciv-Dev] Re: the gettext utils problem, continued (was: Success at last with Sound #15), Ben Webb, 2002/03/21
- [Freeciv-Dev] Re: Success at last with Sound #15, Per I. Mathisen, 2002/03/21
- [Freeciv-Dev] Re: Success at last with Sound #15, Raimar Falke, 2002/03/21
- [Freeciv-Dev] Re: Success at last with Sound #15, Per I. Mathisen, 2002/03/21
- [Freeciv-Dev] Re: Success at last with Sound #15, Raahul Kumar, 2002/03/21
[Freeciv-Dev] [Patch] Sound #15, Raimar Falke, 2002/03/17
- [Freeciv-Dev] Re: [Patch] Sound #15, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: [Patch] Sound #15,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] Sound #15, Mike Kaufman, 2002/03/18
- [Freeciv-Dev] Re: [Patch] Sound #15, Raimar Falke, 2002/03/18
- [Freeciv-Dev] Re: [Patch] Sound #15, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: [Patch] Sound #15, Raimar Falke, 2002/03/18
- [Freeciv-Dev] Re: [Patch] Sound #15, Paul Zastoupil, 2002/03/18
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