[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, 27 Jan 2002, Mike Kaufman wrote:
> On Sun, Jan 27, 2002 at 03:58:29PM +0100, Per I. Mathisen wrote:
> > On Sun, 27 Jan 2002, Raimar Falke wrote:
> > > On Thu, Jan 24, 2002 at 10:15:55AM +0100, Reinier Post wrote:
> > > > On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
> > > >
> > > > > Maybe, but I don't think so. Goto is a command to find the shortest
> > > > > way, not to protect the user from him/herself. When I have two empty
> > > > > enemy cities in reach I know for sure what to do.
> > > >
> > > > Debatable.
> > >
> > > Ack. The solution would be to offer more choice to the user. Either be
> > > let him define some parameters or by offering two or more predefined
> > > goto styles.
> >
> > If goto encounters something which is dangerous or exploitable (like an
> > undefended enemy city), shouldn't it stop and return control to the
> > player? What could possibly give the user more choice than that.
>
> good idea. someone supply a patch...
>
Not for something dangerous -- goto is useful for making horseman (on
roads) invincibily fly past enemy artilliry :)
--Daniel Speyer
"May the /src be with you, always"
> -mike
>
> >
> > Yours,
> > Per
> >
> > "What we anticipate seldom occurs: but what we least expect generally
> > happens." -- Benjamin Disraeli
>
>
- [Freeciv-Dev] Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Daniel L Speyer, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Reinier Post, 2002/01/24
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Raimar Falke, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Per I. Mathisen, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Mike Kaufman, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239),
Daniel L Speyer <=
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/28
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/28
- [Freeciv-Dev] goto/autoattack rant..., Per I. Mathisen, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Jonathan Claggett, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Reinier Post, 2002/01/29
- [Freeciv-Dev] Re: goto/autoattack rant..., Gregory Berkolaiko, 2002/01/29
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/24
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Ross W. Wetmore, 2002/01/30
|
|