Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
Home

[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Sun, 27 Jan 2002 12:20:11 -0500 (EST)

On Sun, 27 Jan 2002, Mike Kaufman wrote:

> On Sun, Jan 27, 2002 at 03:58:29PM +0100, Per I. Mathisen wrote:
> > On Sun, 27 Jan 2002, Raimar Falke wrote:
> > > On Thu, Jan 24, 2002 at 10:15:55AM +0100, Reinier Post wrote:
> > > > On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
> > > >
> > > > > Maybe, but I don't think so. Goto is a command to find the shortest
> > > > > way, not to protect the user from him/herself. When I have two empty
> > > > > enemy cities in reach I know for sure what to do.
> > > >
> > > > Debatable.
> > >
> > > Ack. The solution would be to offer more choice to the user. Either be
> > > let him define some parameters or by offering two or more predefined
> > > goto styles.
> > 
> > If goto encounters something which is dangerous or exploitable (like an
> > undefended enemy city), shouldn't it stop and return control to the
> > player? What could possibly give the user more choice than that.
> 
> good idea. someone supply a patch...
> 

Not for something dangerous -- goto is useful for making horseman (on
roads) invincibily fly past enemy artilliry :)

--Daniel Speyer
"May the /src be with you, always"


> -mike
> 
> > 
> > Yours,
> > Per
> > 
> > "What we anticipate seldom occurs: but what we least expect generally
> > happens." -- Benjamin Disraeli
> 
> 



[Prev in Thread] Current Thread [Next in Thread]