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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Sun, 27 Jan 2002 15:58:29 +0100 (MET)

On Sun, 27 Jan 2002, Raimar Falke wrote:
> On Thu, Jan 24, 2002 at 10:15:55AM +0100, Reinier Post wrote:
> > On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
> >
> > > Maybe, but I don't think so. Goto is a command to find the shortest
> > > way, not to protect the user from him/herself. When I have two empty
> > > enemy cities in reach I know for sure what to do.
> >
> > Debatable.
>
> Ack. The solution would be to offer more choice to the user. Either be
> let him define some parameters or by offering two or more predefined
> goto styles.

If goto encounters something which is dangerous or exploitable (like an
undefended enemy city), shouldn't it stop and return control to the
player? What could possibly give the user more choice than that.

Yours,
Per

"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli



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