[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
> Maybe, but I don't think so. Goto is a command to find the shortest
> way, not to protect the user from him/herself. When I have two empty
> enemy cities in reach I know for sure what to do.
Debatable. Goto doesn't run into enemy units, after all.
> Christian
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Reinier
- [Freeciv-Dev] Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Daniel L Speyer, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239),
Reinier Post <=
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Raimar Falke, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Per I. Mathisen, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Mike Kaufman, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Daniel L Speyer, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/28
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/28
- [Freeciv-Dev] goto/autoattack rant..., Per I. Mathisen, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Jonathan Claggett, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
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