Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: goto/autoattack rant...
Home

[Freeciv-Dev] Re: goto/autoattack rant...

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: <freeciv-dev@xxxxxxxxxxx>
Cc: "'Christian Knoke'" <ChrisK@xxxxxxxx>
Subject: [Freeciv-Dev] Re: goto/autoattack rant...
From: "Jonathan Claggett" <jcc.ugm@xxxxxxxxxxxxx>
Date: Mon, 28 Jan 2002 14:50:27 -0500

>I see the problems as you. I was not proposing a goto agent (actually
>I'm indifferent here), I just wanted to say that we should keep the
>(server-based) goto function (that with the shortest route) separate
>from any more or less "intelligent" (client-based) agents. And that's
>why the goto *function*  should cross empty cities.

I have a quick question about the current goto behavior. Is the route chosen
by the goto function plotted out in advance or does the goto function
re-evaluate the optimal route each round? In other words, is this a static
or dynamic function?

Thanks,

Jonathan



[Prev in Thread] Current Thread [Next in Thread]