[Freeciv-Dev] Re: goto/autoattack rant...
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>I see the problems as you. I was not proposing a goto agent (actually
>I'm indifferent here), I just wanted to say that we should keep the
>(server-based) goto function (that with the shortest route) separate
>from any more or less "intelligent" (client-based) agents. And that's
>why the goto *function* should cross empty cities.
I have a quick question about the current goto behavior. Is the route chosen
by the goto function plotted out in advance or does the goto function
re-evaluate the optimal route each round? In other words, is this a static
or dynamic function?
Thanks,
Jonathan
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), (continued)
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Reinier Post, 2002/01/24
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Raimar Falke, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Per I. Mathisen, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Mike Kaufman, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Daniel L Speyer, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/28
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/28
- [Freeciv-Dev] goto/autoattack rant..., Per I. Mathisen, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant...,
Jonathan Claggett <=
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Reinier Post, 2002/01/29
- [Freeciv-Dev] Re: goto/autoattack rant..., Gregory Berkolaiko, 2002/01/29
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/24
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Ross W. Wetmore, 2002/01/30
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