Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
Home

[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 27 Jan 2002 14:51:09 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Jan 24, 2002 at 10:15:55AM +0100, Reinier Post wrote:
> On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
> 
> > Maybe, but I don't think so. Goto is a command to find the shortest
> > way, not to protect the user from him/herself. When I have two empty
> > enemy cities in reach I know for sure what to do.
> 
> Debatable.

Ack. The solution would be to offer more choice to the user. Either be
let him define some parameters or by offering two or more predefined
goto styles.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Like the ad says, at 300 dpi you can tell she's wearing a
  swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
  can tell it's painted on. I suppose at 2400 dpi you can tell
  if the paint is giving her a rash."
    -- Joshua R. Poulson


[Prev in Thread] Current Thread [Next in Thread]