[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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On Thu, Jan 24, 2002 at 10:15:55AM +0100, Reinier Post wrote:
> On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
>
> > Maybe, but I don't think so. Goto is a command to find the shortest
> > way, not to protect the user from him/herself. When I have two empty
> > enemy cities in reach I know for sure what to do.
>
> Debatable.
Ack. The solution would be to offer more choice to the user. Either be
let him define some parameters or by offering two or more predefined
goto styles.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Like the ad says, at 300 dpi you can tell she's wearing a
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-- Joshua R. Poulson
- [Freeciv-Dev] Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Daniel L Speyer, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/23
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Reinier Post, 2002/01/24
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239),
Raimar Falke <=
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Per I. Mathisen, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Mike Kaufman, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Daniel L Speyer, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/28
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/28
- [Freeciv-Dev] goto/autoattack rant..., Per I. Mathisen, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Jonathan Claggett, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Reinier Post, 2002/01/29
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