[Freeciv-Dev] Re: Improved game starting (version 8)
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On Sun, Jan 20, 2002 at 12:51:54AM -0500, Daniel L Speyer wrote:
> Here is yet another version of the improved game starting patch. The
> server control buttons now send there commands over the network, and there
> is now a checkbox to start the game immediately. I have also moved the
> extern statement from connectdlg.c to connectdlg.h.
gcc -DHAVE_CONFIG_H -I. -I. -I../.. -I. -I./.. -I./../include -I../../common
-I../../intl -I/usr/lib/glib/include -I/usr/X11R6/include -I/usr/X11R6/include
-Wall -Wpointer-arith -Wcast-align -Wmissing-prototypes -Wmissing-declarations
-Werror -g -O2 -Wall -c connectdlg.c
cc1: warnings being treated as errors
connectdlg.c:501: warning: no previous prototype for `remove_server_controls'
connectdlg.c:513: warning: no previous prototype for `savegame_callback'
connectdlg.c:523: warning: no previous prototype for `save_game'
connectdlg.c:542: warning: no previous prototype for `add_server_ctrl_buttons'
connectdlg.c:570: warning: no previous prototype for `chosen_name_callback'
connectdlg.c:611: warning: no previous prototype for `get_player_name'
connectdlg.c:743: warning: no previous prototype for `min_free_port'
Try to build it for the xaw client:
gcc -g -O2 -Wall -o civclient attribute.o citydlg_common.o cityrepdata.o
civclient.o climisc.o clinet.o control.o goto.o helpdata.o mapview_common.o
packhand.o options.o tilespec.o gui-xaw/libguiclient.a ../common/libcivcommon.a
../intl/libintl.a gui-xaw/libguiclient.a ../common/libcivcommon.a
-L/usr/X11R6/lib -lXaw -lXpm -lXmu -lXt -lSM -lICE -lXext -lX11 -lz
civclient.o: In function `set_client_state':
client/civclient.c:551: undefined reference to `popup_main_menu'
Overall I think that the people will just like it very much.
Issues:
- if I load a file which isn't a savegame there is no feedback
- if I delete the "select player to be" dialog there is no other open
window
- if I select file "foobar" as savefile name it will create a "foobar.gz"
- there is no error if the game couldn't be saved. Just remove the
write permissions *evil grin*.
- in the "new game" dialog: the ok button should have the same size
as the cancel button
- I would like the ability to dump the server communication. Best
would be a file. Enabled by command line option or a DUMP_SERVER_IO
pre-processor switch.
- please cleanup the code: indent (or add the spaces by hand), add
{}, seperate variable declaration from method body, use fc_malloc
instead of malloc,...)
- sizeof(char) is by definition 1
- are you serious about _the thing_ in get_player_name? Use a struct
which has MAX_NUM_PLAYERS slots.
- I shudder if I see (I'm broken down from the AI)
+ gtk_widget_destroy(*( ((GtkWidget**)data) +5));
or
+ GtkWidget **pass=(GtkWidget**)malloc(7*sizeof(GtkWidget*));
What is this 5 and what this 7?
- what about fdopen so that we can use fputs or fprintf instead of
this ugly write?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Understanding is a three-edged sword;
your side, their side, and the truth."
-- a well-known Vorlon
[Freeciv-Dev] Re: Improved game starting (version 8),
Raimar Falke <=
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