[Freeciv-Dev] Re: Improved game starting (version 8)
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On Sun, Jan 20, 2002 at 03:12:17PM -0500, Daniel L Speyer wrote:
> On Sun, 20 Jan 2002, Christian Knoke wrote:
>
> > This patch (which applied cleanly to current CVS) still hangs
> > on each load of a saved game, at the point when I chose a player
> > name. The button looks "pressed" and the GUI freezes.
> >
> > I'm very uncommon with the use of gdb, but it seems to show me
> > that the program hangs in line 597 of connectdlg.c:
> >
> > 595 write(stdin_pipe[1],"cmdlevel hack first\n",14);
> > 596 c=0;
> > 597 while(!read(stdout_pipe[0],&c,1) || c!='>'); /*Wait for responce
> > from the server*/
> >
>
> Hmm, I still have no problem, even with the game you supplied.
>
> Try replacing line 597 with
> while(!read(stdout_pipe[0],&c,1) || c!='>') fprintf(stderr,"<%c>",c);
> and see what gets output.
The output is:
!@#$%^<c><m><d><l><e><v><e><l>< ><h><a><c><k>< >
>
> Have you done anything unusual with your server interface?
No.
> Are you using readline?
Yes. v.4.2
> Are you using localization?
Yes.
The problem keeps present when I start with 'LANG= civclient -t trident'.
>
> This is the sort of place that caused lots of trouble in setting up, but
> I'd thought I finnally had it.
When I wrote CivGo, I have had a lot of trouble with the pipes, too.
>
> --Daniel Speyer
> "May the /src be with you, always"
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: Improved game starting (version 8), Raimar Falke, 2002/01/27
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