[Freeciv-Dev] Re: goto/autoattack rant...
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Jan 28, 2002 at 02:50:27PM -0500, Jonathan Claggett wrote:
> I have a quick question about the current goto behavior. Is the route chosen
> by the goto function plotted out in advance or does the goto function
> re-evaluate the optimal route each round? In other words, is this a static
> or dynamic function?
It must be dynamic, because of changes in ZOC and terrain.
Also there is no obvious way to preserve and reuse information between
turns even when little has changed. At least I can't think of one.
--
Reinier
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), (continued)
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Raimar Falke, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Per I. Mathisen, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Mike Kaufman, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Daniel L Speyer, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/28
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/28
- [Freeciv-Dev] goto/autoattack rant..., Per I. Mathisen, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Jonathan Claggett, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant...,
Reinier Post <=
- [Freeciv-Dev] Re: goto/autoattack rant..., Gregory Berkolaiko, 2002/01/29
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/24
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Ross W. Wetmore, 2002/01/30
|
|