[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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--- Christian Knoke <ChrisK@xxxxxxxx> wrote:
> On Wed, Jan 23, 2002 at 03:59:41PM -0500, Daniel L Speyer wrote:
> > On Wed, 23 Jan 2002, Christian Knoke wrote:
> >
> > > CVS 23 JAN 2002 with CMA 3.2-pre3 Gtk+ Linux i386
> > >
> > > You will say that I'm nitpicking but:
> > >
> > > Goto avoids an empty enemy city (no ZOC) and takes a
> > > slightly longer way to its goal. If you enter a waypoint
> > > for that city it works.
> > >
> > > Reproducible. Savegame is here:
> > >
> > > http://www.enter.de/~c.knoke/bugs/goto-avoids.sav.gz
> > >
> > > Login as chris (Viking) and send Mech.Inf. to the empty
> > > finn city Aposta. It doesn't go through the empty catalan
> > > city of Berga though that'd save 1/3 of a move point.
> > >
> >
> > I think this behaviour is a good thing. Conquering cities shouldn't
> > be a
> > byproduct of movement. The alternate route you described would
> > result in
> > an empty Viking city -- possibly a way for the Catalons to gain Labor
> > Union -- even if they've only just researched horseback riding.
> >
> > If you want to conquer the city, you can decide that easily enough.
>
> Maybe, but I don't think so. Goto is a command to find the shortest
> way, not to protect the user from him/herself. When I have two empty
> enemy cities in reach I know for sure what to do.
If the majority agrees that it is a bug, it's trivial to fix:
change 0 to 1 in
http://www.freeciv.org/lxr/source/client/goto.c?v=cvs#L365
But I agree with Daniel here, conquering cities on the way is wrong.
Those who wrote goto.c (Thue adapted it from gotohand, I believe) were of
the same opinion if they added this special clause.
And goto code does try to propose a more sensible route, not just a
shortest route.
G.
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- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), (continued)
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Mike Kaufman, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Daniel L Speyer, 2002/01/27
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Gregory Berkolaiko, 2002/01/28
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Christian Knoke, 2002/01/28
- [Freeciv-Dev] goto/autoattack rant..., Per I. Mathisen, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Jonathan Claggett, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Christian Knoke, 2002/01/28
- [Freeciv-Dev] Re: goto/autoattack rant..., Reinier Post, 2002/01/29
- [Freeciv-Dev] Re: goto/autoattack rant..., Gregory Berkolaiko, 2002/01/29
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239), Ross W. Wetmore, 2002/01/30
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