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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
From: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Date: Sun, 27 Jan 2002 10:24:41 -0600

On Sun, Jan 27, 2002 at 03:58:29PM +0100, Per I. Mathisen wrote:
> On Sun, 27 Jan 2002, Raimar Falke wrote:
> > On Thu, Jan 24, 2002 at 10:15:55AM +0100, Reinier Post wrote:
> > > On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
> > >
> > > > Maybe, but I don't think so. Goto is a command to find the shortest
> > > > way, not to protect the user from him/herself. When I have two empty
> > > > enemy cities in reach I know for sure what to do.
> > >
> > > Debatable.
> >
> > Ack. The solution would be to offer more choice to the user. Either be
> > let him define some parameters or by offering two or more predefined
> > goto styles.
> 
> If goto encounters something which is dangerous or exploitable (like an
> undefended enemy city), shouldn't it stop and return control to the
> player? What could possibly give the user more choice than that.

good idea. someone supply a patch...

-mike

> 
> Yours,
> Per
> 
> "What we anticipate seldom occurs: but what we least expect generally
> happens." -- Benjamin Disraeli


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