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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Wed, 23 Jan 2002 22:06:26 +0100

On Wed, Jan 23, 2002 at 03:59:41PM -0500, Daniel L Speyer wrote:
> On Wed, 23 Jan 2002, Christian Knoke wrote:
> 
> > CVS 23 JAN 2002 with CMA 3.2-pre3 Gtk+ Linux i386
> > 
> > You will say that I'm nitpicking but:
> > 
> > Goto avoids an empty enemy city (no ZOC) and takes a
> > slightly longer way to its goal. If you enter a waypoint
> > for that city it works.
> > 
> > Reproducible. Savegame is here:
> > 
> > http://www.enter.de/~c.knoke/bugs/goto-avoids.sav.gz
> > 
> > Login as chris (Viking) and send Mech.Inf. to the empty
> > finn city Aposta. It doesn't go through the empty catalan
> > city of Berga though that'd save 1/3 of a move point.
> > 
> 
> I think this behaviour is a good thing.  Conquering cities shouldn't be a
> byproduct of movement.  The alternate route you described would result in
> an empty Viking city -- possibly a way for the Catalons to gain Labor
> Union -- even if they've only just researched horseback riding.
> 
> If you want to conquer the city, you can decide that easily enough.

Maybe, but I don't think so. Goto is a command to find the shortest
way, not to protect the user from him/herself. When I have two empty
enemy cities in reach I know for sure what to do.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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