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[Freeciv-Dev] Re: goto/autoattack rant...
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: goto/autoattack rant...
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 28 Jan 2002 21:58:44 +0100

On Mon, Jan 28, 2002 at 02:50:27PM -0500, Jonathan Claggett wrote:
> >I see the problems as you. I was not proposing a goto agent (actually
> >I'm indifferent here), I just wanted to say that we should keep the
> >(server-based) goto function (that with the shortest route) separate
> >from any more or less "intelligent" (client-based) agents. And that's
> >why the goto *function*  should cross empty cities.
> 
> I have a quick question about the current goto behavior. Is the route chosen
> by the goto function plotted out in advance or does the goto function
> re-evaluate the optimal route each round? In other words, is this a static
> or dynamic function?

Static AFAIK.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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