Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: Activeunits patch version 2
Home

[Freeciv-Dev] Re: Activeunits patch version 2

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Activeunits patch version 2
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Sun, 27 Jan 2002 12:26:01 -0500 (EST)

On Sun, 27 Jan 2002, Raimar Falke wrote:

> On Mon, Jan 14, 2002 at 02:46:13PM -0500, Daniel L Speyer wrote:
> > Good idea, I'll put that in.
> > 
> > Thanks for the ideas.  I'll get another version out soon.
> 
> What is the status of the patch?
> 

I've been working on it, though less than on other things.  I've
re-arranged the buttons and it looks much nicer, and I've resynched it
with the current codebase, but I haven't done very much else.

Here it is, if you're interested.

--Daniel Speyer
"May the /src be with you, always"


>       Raimar
> 
> -- 
>  email: rf13@xxxxxxxxxxxxxxxxx
>   What's nice about GUI is that you see what you manipulate.
>   What's bad about GUI is that you can only manipulate what you see.
> 
> 

Attachment: activeunits2.1.patch.gz
Description: Binary data


[Prev in Thread] Current Thread [Next in Thread]