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[Freeciv-Dev] Re: more complex unit and battle system
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[Freeciv-Dev] Re: more complex unit and battle system

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To: "freeciv-dev@xxxxxxxxxxx" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: more complex unit and battle system
From: peter jurcovic <hhg@xxxxxxxxxxxxxxxx>
Date: Wed, 30 Aug 2000 00:43:49 +0200

Tony Stuckey wrote:

>         Well -- some of the battle system has to get more complicated
> anyway to support SMAC and CTP. .....

Yes, I think I would welcome such changes anyway.


>         But a fully operational Howitzer Flood is a scary tactic.  They
> have enough movement to make multiple attacks per turn, ignore City Walls,
> and have a high attack value to begin with.  Nothing stops them.

Well, if you'd apply my terrain patch B-), you could transform the terrain
surrounding your country into hills of
mountains and try to stop howitzers there. They would have very limited
movement possibilities in mountains (if there would be no roads or railroads)
and they'd be a very easy target for any defending unit.

Btw, (if I may ask) how is the situation with railroads in recent versions: do
they still give unit an unlimited movement or is there a limit at last? And
I'm not sure also about this - can settlers/engineers destroy roads and
railroads? I think this is *very* important - also for the tactic I mentioned
here.


>          How many cities you have depends upon map size, and it is quite
> possible to use a big-city strategy to win with few cities.

Yeah, really big and developed cities can produce one [Armor, Howitzer,
Bomber, ...] unit per turn, so you still can have ten new units per turn with
just ten big towns.




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