[Freeciv-Dev] Re: more complex unit and battle system
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Thanks for the answers (I was a bit affraid, that I would be just chased
to read
some docs ;).
Tony Stuckey wrote:
> On Wed, Aug 30, 2000 at 12:43:49AM +0200, peter jurcovic wrote:
> > Btw, (if I may ask) how is the situation with railroads in recent
versions: do
> > they still give unit an unlimited movement or is there a limit at
last? And
>
> They still give unlimited movement.
Why is it still so? Does anybody find it as a good idea?
> > I'm not sure also about this - can settlers/engineers destroy roads
and
> > railroads? I think this is *very* important - also for the tactic I
mentioned
> > here.
>
> Any military unit can pillage roads.
Great, I just was not sure (I have never used pillaging a lot).
(I want to apologies for my to:/cc: messages chaos (especially to Tony
Stuckey). I think I should take some sleep at last (I've got here at
about 1PM) ;).
- [Freeciv-Dev] Re: more complex unit and battle system, (continued)
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Marc Strous, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Mike Jing, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system,
peter jurcovic <=
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