[Freeciv-Dev] Re: more complex unit and battle system
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Marc Strous (marc_strous@xxxxxxxxxxx) wrote:
> i've been thinking about that one too. althugh i think one is too few, a
> limit of 5 or 6 would definately increase the effects of proper tactics (as
> opposed to simple numeric overweight) on the game, which i think is a good
> thing.
Make it configurable, of course. We need a limit of 9 for CTP anyway....
--
Greg Wooledge | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx | Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |
pgpi84ja_5G7e.pgp
Description: PGP signature
- [Freeciv-Dev] Re: more complex unit and battle system, (continued)
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Marc Strous, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Mike Jing, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/29
|
|