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[Freeciv-Dev] Re: more complex unit and battle system
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[Freeciv-Dev] Re: more complex unit and battle system

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: more complex unit and battle system
From: Saikat DebRoy <saikat@xxxxxxxxxxxxx>
Date: 30 Aug 2000 08:29:50 -0500

>>>>> "Marco" == Marco Colombo <marco@xxxxxx> writes:

  > On Wed, 30 Aug 2000, Artur Biesiadowski wrote:

  >> Give this factors I think it is perfectly all right to have veteran
  >> status stay both when upgrading and not detoriate it with time.

  > The last part I'm not sure. Experience does detoriate with time, *if*
  > the unit is idle. And, from a gameplay side, I won't like to see
  > a 200% phalanx upgraded up to a 200% mech. inf. in 2000AD just because
  > it won some battles in 2000 BC.  Of couse, if the player keeps using it,
  > it will maintaing experience or even get more... In RL, famous units
  > are also the first to be used... no unit is famous just because it
  > won a battle 4000 years ago and after that spent 4000 year idle in town...

Not necessarily true. Napoleon's imperial guard was almost always the
last to be used in a battle. Committing the guard always meant a
really hard battle. On the other hand, they were always the best
trained best equipped unit in the grand army.

  > I'd also propose to *decrease* the power of idle units with time *under*
  > the initial value.  A phalanx build in 2000BC which stayed idle in town
  > for 4000 years should have 50% of initial power. In RL they'd get converted
  > to workers much before than that! B-)

  > I really hate having to fight 10+ phalanx in town behind city walls
  > in 2000AD... even with armors.



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