[Freeciv-Dev] Re: more complex unit and battle system
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>>>>> "Marco" == Marco Colombo <marco@xxxxxx> writes:
> On Wed, 30 Aug 2000, Artur Biesiadowski wrote:
>> Give this factors I think it is perfectly all right to have veteran
>> status stay both when upgrading and not detoriate it with time.
> The last part I'm not sure. Experience does detoriate with time, *if*
> the unit is idle. And, from a gameplay side, I won't like to see
> a 200% phalanx upgraded up to a 200% mech. inf. in 2000AD just because
> it won some battles in 2000 BC. Of couse, if the player keeps using it,
> it will maintaing experience or even get more... In RL, famous units
> are also the first to be used... no unit is famous just because it
> won a battle 4000 years ago and after that spent 4000 year idle in town...
Not necessarily true. Napoleon's imperial guard was almost always the
last to be used in a battle. Committing the guard always meant a
really hard battle. On the other hand, they were always the best
trained best equipped unit in the grand army.
> I'd also propose to *decrease* the power of idle units with time *under*
> the initial value. A phalanx build in 2000BC which stayed idle in town
> for 4000 years should have 50% of initial power. In RL they'd get converted
> to workers much before than that! B-)
> I really hate having to fight 10+ phalanx in town behind city walls
> in 2000AD... even with armors.
- [Freeciv-Dev] Re: more complex unit and battle system, (continued)
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Marc Strous, 2000/08/28
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