[Freeciv-Dev] Re: more complex unit and battle system
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Dalibor Perkoviæ (pdalibor@xxxxxx) wrote:
> >6. Defensive artillery and anti-aircrafts
>
> I'm not sure about arty, but defensive flaks are something I'm definitely
> missing
> in civ.
Both CTP and SMAC have bombardment; the implementations differ. (In CTP
you can only bombard adjacent squares, and each unit only strikes
a single target -- and you can kill units this way. In SMAC you can
bombard up to two squares away, and strike *all* units in the target
square -- but you can never kill units this way, only damage them. Also,
units being bombarded in CTP can heal, but units being bombarded in SMAC
cannot heal.)
Freeciv already has anti-aircraft guns, as a city improvement. SMAC adds
AAA (double defense vs. aircraft) as a unit property. And believe
me, an AAA garrison unit in a city with an Aerospace Complex is *not*
something you'll be wanting to attack with your 'jets....
--
Greg Wooledge | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx | Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |
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[Freeciv-Dev] Re: more complex unit and battle system,
Greg Wooledge <=
[Freeciv-Dev] Re: more complex unit and battle system, Tony Stuckey, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Jed Davis, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
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