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[Freeciv-Dev] Re: more complex unit and battle system
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[Freeciv-Dev] Re: more complex unit and battle system

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To: Artur Biesiadowski <abies@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: more complex unit and battle system
From: Marco Colombo <marco@xxxxxx>
Date: Wed, 30 Aug 2000 13:56:59 +0200 (CEST)

On Wed, 30 Aug 2000, Artur Biesiadowski wrote:

> Marco Colombo wrote:
> 
> > And experience is not just being able to use your weapon better. I do hope
> > my riflemen already know how to shoot when I send them to battle...
> > they learned it while I was building the unit. Being in the battlefield
> > is a completely different 'experience', you don't learn it without
> > being there, and it should somewhat count in following battle. It does
> > in RL, BTW.
> 
> There is also another thing - experienced people can teach other better.
> We can just suppose that given unit replaces some people with time
> (especially if it is alive for 1000 years :), but new people are trained
> by ones that are experienced in battle. 

100% agree.

> There could be also a fame factor - for example if you are in very
> famous unit you can have better morale, be more brave etc - only because
> it is exactly the same unit which 100 years ago have won some very
> important battle. Such units also tend to get better training and
> equipment. 

100% agree again.

> Give this factors I think it is perfectly all right to have veteran
> status stay both when upgrading and not detoriate it with time.

The last part I'm not sure. Experience does detoriate with time, *if*
the unit is idle. And, from a gameplay side, I won't like to see
a 200% phalanx upgraded up to a 200% mech. inf. in 2000AD just because
it won some battles in 2000 BC.  Of couse, if the player keeps using it,
it will maintaing experience or even get more... In RL, famous units
are also the first to be used... no unit is famous just because it
won a battle 4000 years ago and after that spent 4000 year idle in town...

I'd also propose to *decrease* the power of idle units with time *under*
the initial value.  A phalanx build in 2000BC which stayed idle in town
for 4000 years should have 50% of initial power. In RL they'd get converted
to workers much before than that! B-)

I really hate having to fight 10+ phalanx in town behind city walls
in 2000AD... even with armors.

> 
> Artur
> 

.TM.
-- 
      ____/  ____/   /
     /      /       /                   Marco Colombo
    ___/  ___  /   /                  Technical Manager
   /          /   /                      ESI s.r.l.
 _____/ _____/  _/                     Colombo@xxxxxx




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