[Freeciv-Dev] Re: more complex unit and battle system
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--On Monday, 28 August 2000 10:48 AM +0000 Dalibor Perkoviç
<pdalibor@xxxxxx> wrote:
5. Complex terrain advantages and disadvantages
100% aye. Especially infantry vs. mobile. Also, think about chariots in
mountains ambushed by simple 1/1/1 warriors. Or knights on a river
ambushed by whoever.
Agreed.
Also, consider a city (or even just a unit, but this actually happened to
me with a city) at the mouth of a river attacked by a ship. Currently the
city (or unit) gets a defense bonus, but it would seem more logical to
penalize it instead.
Also movement penalties as well as combat bonuses.
As for implementation: maybe giving units "classes" like foot, horse,
wheels, etc. and making the combat bonuses/penalties dependent on the
classes of both units as well as the terrain of battle, and for movement in
non-payciv-compatible-mode average the effects of both tiles (if this isn't
already the case)
--Jed
- [Freeciv-Dev] Re: more complex unit and battle system, (continued)
[Freeciv-Dev] Re: more complex unit and battle system, Greg Wooledge, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Tony Stuckey, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system,
Jed Davis <=
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/28
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