[Freeciv-Dev] Re: more complex unit and battle system
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> Well, he can learn using a rifle, as settlers learn to use their new tools.
> But battle experience is something really different, and includes knowledge
> of not only using the tool but also avoiding the enemy using it on you. And
> then, it differes for various weapons... We could put different exp loss for
> different upgrades. For instance, phalanx->musketeers would loose a lot,
> musketeers->riflemen
> not so much, and then riflemen to partisans or alpine troops would loose less
> than phalanx->musket but more than musket->rifle etc.
I think that there is no reason why not agree with this point.
- [Freeciv-Dev] Re: more complex unit and battle system, (continued)
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
- [Freeciv-Dev] Re: more complex unit and battle system,
peter jurcovic <=
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Marc Strous, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Mike Jing, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/29
|
|