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[Freeciv-Dev] Re: more complex unit and battle system
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[Freeciv-Dev] Re: more complex unit and battle system

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To: "freeciv-dev@xxxxxxxxxxx" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: more complex unit and battle system
From: peter jurcovic <hhg@xxxxxxxxxxxxxxxx>
Date: Mon, 28 Aug 2000 14:14:35 +0200

> Well, he can learn using a rifle, as settlers learn to use their new tools.
> But battle experience is something really different, and includes knowledge
> of not only using the tool but also avoiding the enemy using it on you. And
> then, it differes for various weapons... We could put different exp loss for
> different upgrades. For instance, phalanx->musketeers would loose a lot, 
> musketeers->riflemen
> not so much, and then riflemen to partisans or alpine troops would loose less
> than phalanx->musket but more than musket->rifle etc.

I think that there is no reason why not agree with this point.




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